Unity-WebSocket/Assets/FishNet/Demos/Authenticator/Scripts/HostAuthenticator.cs
2025-06-28 11:28:54 +03:30

152 lines
5.5 KiB
C#

using FishNet.Connection;
using FishNet.Example.Authenticating;
using FishNet.Managing;
using FishNet.Transporting;
using System;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
namespace FishNet.Authenticating
{
/// <summary>
/// This authenticator is an example of how to let host bypass the authentication process.
/// When checking to authenticate on the client side call AuthenticateAsHost, and if returned true skip normal authentication.
/// </summary>
public abstract class HostAuthenticator : Authenticator
{
#region Serialized.
/// <summary>
/// True to enable use of AuthenticateAsHost.
/// </summary>
[Tooltip("True to enable use of AuthenticateAsHost.")]
[SerializeField]
private bool _allowHostAuthentication;
/// <summary>
/// Sets if to allow host authentication.
/// </summary>
/// <param name="value"></param>
public void SetAllowHostAuthentication(bool value) => _allowHostAuthentication = value;
/// <summary>
/// Returns if AllowHostAuthentication is enabled.
/// </summary>
/// <returns></returns>
public bool GetAllowHostAuthentication() => _allowHostAuthentication;
#endregion
#region Private.
/// <summary>
/// A random hash which only exist if the server is started.
/// </summary>
private static string _hostHash = string.Empty;
#endregion
/// <summary>
/// Initializes this script for use.
/// </summary>
/// <param name="networkManager"></param>
public override void InitializeOnce(NetworkManager networkManager)
{
base.InitializeOnce(networkManager);
//Listen for connection state of local server to set hash.
base.NetworkManager.ServerManager.OnServerConnectionState += ServerManager_OnServerConnectionState;
//Listen for broadcast from client. Be sure to set requireAuthentication to false.
base.NetworkManager.ServerManager.RegisterBroadcast<HostPasswordBroadcast>(OnHostPasswordBroadcast, false);
}
/// <summary>
/// Called after the local server connection state changes.
/// </summary>
private void ServerManager_OnServerConnectionState(ServerConnectionStateArgs obj)
{
int length = (obj.ConnectionState == LocalConnectionState.Started) ? 25 : 0;
SetHostHash(length);
}
/// <summary>
/// Received on server when a client sends the password broadcast message.
/// </summary>
/// <param name="conn">Connection sending broadcast.</param>
/// <param name="hpb"></param>
private void OnHostPasswordBroadcast(NetworkConnection conn, HostPasswordBroadcast hpb, Channel channel)
{
//Not accepting host authentications. This could be an attack.
if (!_allowHostAuthentication)
{
conn.Disconnect(true);
return;
}
/* If client is already authenticated this could be an attack. Connections
* are removed when a client disconnects so there is no reason they should
* already be considered authenticated. */
if (conn.IsAuthenticated)
{
conn.Disconnect(true);
return;
}
bool correctPassword = (hpb.Password == _hostHash);
OnHostAuthenticationResult(conn, correctPassword);
}
/// <summary>
/// Called after handling a host authentication result.
/// </summary>
/// <param name="conn">Connection authenticating.</param>
/// <param name="authenticated">True if authentication passed.</param>
protected abstract void OnHostAuthenticationResult(NetworkConnection conn, bool authenticated);
/// <summary>
/// Sets a host hash of length.
/// </summary>
/// https://stackoverflow.com/questions/32932679/using-rngcryptoserviceprovider-to-generate-random-string
private void SetHostHash(int length)
{
if (length <= 0)
{
_hostHash = string.Empty;
}
else
{
const string charPool = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*()";
StringBuilder result = new();
using (RNGCryptoServiceProvider rng = new())
{
byte[] uintBuffer = new byte[sizeof(uint)];
while (length-- > 0)
{
rng.GetBytes(uintBuffer);
uint num = BitConverter.ToUInt32(uintBuffer, 0);
result.Append(charPool[(int)(num % (uint)charPool.Length)]);
}
}
_hostHash = result.ToString();
}
}
/// <summary>
/// Returns true if authentication was sent as host.
/// </summary>
/// <returns></returns>
protected bool AuthenticateAsHost()
{
if (!_allowHostAuthentication)
return false;
if (_hostHash == string.Empty)
return false;
HostPasswordBroadcast hpb = new()
{
Password = _hostHash,
};
base.NetworkManager.ClientManager.Broadcast(hpb);
return true;
}
}
}