Unity-WebSocket/Assets/FishNet/Runtime/Serializing/UnityMathmatics/Serializers.UnityMathmaticsUInt.cs
2025-06-28 11:28:54 +03:30

190 lines
4.5 KiB
C#

#if UNITYMATHEMATICS
using System.Runtime.CompilerServices;
using Unity.Mathematics;
namespace FishNet.Serializing {
public partial class Writer {
public void Writeuint2(uint2 value) {
WriteUInt32(value.x);
WriteUInt32(value.y);
}
public void Writeuint3(uint3 value) {
WriteUInt32(value.x);
WriteUInt32(value.y);
WriteUInt32(value.z);
}
public void Writeuint4(uint4 value) {
WriteUInt32(value.x);
WriteUInt32(value.y);
WriteUInt32(value.z);
WriteUInt32(value.w);
}
public void Writeuint2x2(uint2x2 value) {
Writeuint2(value.c0);
Writeuint2(value.c1);
}
public void Writeuint2x3(uint2x3 value) {
Writeuint2(value.c0);
Writeuint2(value.c1);
Writeuint2(value.c2);
}
public void Writeuint2x4(uint2x4 value) {
Writeuint2(value.c0);
Writeuint2(value.c1);
Writeuint2(value.c2);
Writeuint2(value.c3);
}
public void Writeuint3x2(uint3x2 value) {
Writeuint3(value.c0);
Writeuint3(value.c1);
}
public void Writeuint3x3(uint3x3 value) {
Writeuint3(value.c0);
Writeuint3(value.c1);
Writeuint3(value.c2);
}
public void Writeuint3x4(uint3x4 value) {
Writeuint3(value.c0);
Writeuint3(value.c1);
Writeuint3(value.c2);
Writeuint3(value.c3);
}
public void Writeuint4x2(uint4x2 value) {
Writeuint4(value.c0);
Writeuint4(value.c1);
}
public void Writeuint4x3(uint4x3 value) {
Writeuint4(value.c0);
Writeuint4(value.c1);
Writeuint4(value.c2);
}
public void Writeuint4x4(uint4x4 value) {
Writeuint4(value.c0);
Writeuint4(value.c1);
Writeuint4(value.c2);
Writeuint4(value.c3);
}
}
public partial class Reader {
public uint2 Readuint2() {
return new uint2 {
x = ReadUInt32(),
y = ReadUInt32()
};
}
public uint3 Readuint3() {
return new uint3() {
x = ReadUInt32(),
y = ReadUInt32(),
z = ReadUInt32()
};
}
public uint4 Readuint4() {
return new uint4() {
x = ReadUInt32(),
y = ReadUInt32(),
z = ReadUInt32(),
w = ReadUInt32()
};
}
public uint2x2 Readuint2x2() {
return new uint2x2() {
c0 = Readuint2(),
c1 = Readuint2() };
}
public uint2x3 Readuint2x3() {
return new uint2x3() {
c0 = Readuint2(),
c1 = Readuint2(),
c2 = Readuint2()
};
}
public uint2x4 Readuint2x4() {
return new uint2x4() {
c0 = Readuint2(),
c1 = Readuint2(),
c2 = Readuint2(),
c3 = Readuint2()
};
}
public uint3x2 Readuint3x2() {
return new uint3x2() {
c0 = Readuint3(),
c1 = Readuint3()
};
}
public uint3x3 Readuint3x3() {
return new uint3x3() {
c0 = Readuint3(),
c1 = Readuint3(),
c2 = Readuint3()
};
}
public uint3x4 Readuint3x4() {
return new uint3x4() {
c0 = Readuint3(),
c1 = Readuint3(),
c2 = Readuint3(),
c3 = Readuint3()
};
}
public uint4x2 Readuint4x2() {
return new uint4x2() {
c0 = Readuint4(),
c1 = Readuint4()
};
}
public uint4x3 Readuint4x3() {
return new uint4x3() {
c0 = Readuint4(),
c1 = Readuint4(),
c2 = Readuint4()
};
}
public uint4x4 Readuint4x4() {
return new uint4x4() {
c0 = Readuint4(),
c1 = Readuint4(),
c2 = Readuint4(),
c3 = Readuint4()
};
}
}
}
#endif