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36 lines
889 B
C#
36 lines
889 B
C#
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namespace FishNet.Managing.Scened
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{
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public struct PreferredScene
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{
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/// <summary>
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/// Preferred scene for the client.
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/// </summary>
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public SceneLookupData Client;
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/// <summary>
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/// Preferred scene for the server.
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/// </summary>
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public SceneLookupData Server;
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/// <summary>
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/// Sets an individual preferred scene for client and server.
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/// </summary>
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public PreferredScene(SceneLookupData client, SceneLookupData server)
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{
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Client = client;
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Server = server;
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}
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/// <summary>
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/// Sets the same preferred scene for client and server.
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/// </summary>
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/// <param name="sld"></param>
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public PreferredScene(SceneLookupData sld)
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{
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Client = sld;
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Server = sld;
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}
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}
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} |