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50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using FishNet.Object;
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using UnityEngine;
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namespace FishNet.Example.ColliderRollbacks
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{
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/// <summary>
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/// DEMO. CODE IS NOT OPTIMIZED.
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/// Moves the player around.
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/// </summary>
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public class PlayerMotor : NetworkBehaviour
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{
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[SerializeField]
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private float _moveRate = 3f;
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private CharacterController _characterController;
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public override void OnStartClient()
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{
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if (base.IsOwner)
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_characterController = GetComponent<CharacterController>();
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}
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private void Update()
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{
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if (base.IsOwner)
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{
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Move();
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}
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}
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private void Move()
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{
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if (_characterController == null)
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return;
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Vector3 gravity = new(0f, -10f, 0f);
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Vector3 inputs = transform.TransformDirection(
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new(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical"))
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);
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_characterController.Move((gravity + inputs) * _moveRate * Time.deltaTime);
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}
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}
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} |