Unity-WebSocket/Assets/FishNet/Demos/ColliderRollback
2025-06-28 11:28:54 +03:30
..
Audio first commit 2025-06-28 11:28:54 +03:30
Materials first commit 2025-06-28 11:28:54 +03:30
Models first commit 2025-06-28 11:28:54 +03:30
Prefabs first commit 2025-06-28 11:28:54 +03:30
Scenes first commit 2025-06-28 11:28:54 +03:30
Scripts first commit 2025-06-28 11:28:54 +03:30
Textures first commit 2025-06-28 11:28:54 +03:30
Audio.meta first commit 2025-06-28 11:28:54 +03:30
Materials.meta first commit 2025-06-28 11:28:54 +03:30
Models.meta first commit 2025-06-28 11:28:54 +03:30
Prefabs.meta first commit 2025-06-28 11:28:54 +03:30
ReadMe.txt first commit 2025-06-28 11:28:54 +03:30
ReadMe.txt.meta first commit 2025-06-28 11:28:54 +03:30
Scenes.meta first commit 2025-06-28 11:28:54 +03:30
Scripts.meta first commit 2025-06-28 11:28:54 +03:30
Textures.meta first commit 2025-06-28 11:28:54 +03:30

This demo requires Fish-Networking Pro. Use of collider rollback for raycasts is displayed in this demo.

Setup:
    * Start two editors or builds.
    * Press play on each.
    * Run one as server, and the other as client.

Notes:
    * Red shows where the object was rolled back to on the server.
    * Green shows where the object actually was on server.

    * Rollback indicators in demo will not be correct when firing as clientHost.