using FishNet.Managing; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using GameKit.Dependencies.Utilities; namespace FishNet.Serializing { /// /// Reader which is reused to save on garbage collection and performance. /// public sealed class PooledReader : Reader//, IResettable { public PooledReader() { } internal PooledReader(byte[] bytes, NetworkManager networkManager, Reader.DataSource source = Reader.DataSource.Unset) : base(bytes, networkManager, null, source) { } internal PooledReader(ArraySegment segment, NetworkManager networkManager, Reader.DataSource source = Reader.DataSource.Unset) : base(segment, networkManager, null, source) { } public void Store() => ReaderPool.Store(this); [Obsolete("Use Clear instead.")] public void ResetState() => base.Clear(); [Obsolete("This does not function.")] public void InitializeState() { } } /// /// Collection of PooledReader. Stores and gets PooledReader. /// public static class ReaderPool { #region Private. /// /// Pool of readers. /// private static readonly Stack _pool = new(); #endregion /// /// Get the next reader in the pool /// If pool is empty, creates a new Reader /// public static PooledReader Retrieve(byte[] bytes, NetworkManager networkManager, Reader.DataSource source = Reader.DataSource.Unset) { return Retrieve(new ArraySegment(bytes), networkManager, source); } /// /// Get the next reader in the pool or creates a new one if none are available. /// public static PooledReader Retrieve(ArraySegment segment, NetworkManager networkManager, Reader.DataSource source = Reader.DataSource.Unset) { PooledReader result; if (_pool.TryPop(out result)) result.Initialize(segment, networkManager, source); else result = new(segment, networkManager, source); return result; } /// /// Puts reader back into pool /// public static void Store(PooledReader reader) { _pool.Push(reader); } /// /// Puts reader back into pool if not null, and nullifies source reference. /// public static void StoreAndDefault(ref PooledReader reader) { if (reader != null) { _pool.Push(reader); reader = null; } } } }