using GameKit.Dependencies.Utilities;
namespace FishNet.Object
{
[System.Flags]
public enum TransformPropertiesFlag : uint
{
Unset = 0,
Position = (1 << 0),
Rotation = (1 << 1),
Scale = (1 << 2),
Everything = Enums.SHIFT_EVERYTHING_UINT,
}
public static class TransformPropertiesOptionExtensions
{
///
/// Returns if enum contains a value.
///
/// Value checked against.
/// Value checked if whole contains.
///
public static bool FastContains(this TransformPropertiesFlag whole, TransformPropertiesFlag part) => (whole & part) == part;
}
}