using UnityEngine; namespace GameKit.Dependencies.Utilities { public static class Materials { /// /// Returns the color or tint color property for a material. /// /// /// public static Color GetColor(this Material material) { if (material.HasProperty("_Color")) return material.color; else if (material.HasProperty("_TintColor")) return material.GetColor("_TintColor"); return Color.white; } /// /// Sets the color or tint color property for a material. /// /// public static void SetColor(this Material material, Color color) { if (material.HasProperty("_Color")) material.color = color; else if (material.HasProperty("_TintColor")) material.SetColor("_TintColor", color); } } }