using UnityEngine;
using UnityEngine.UI;
namespace GameKit.Dependencies.Utilities
{
public static class LayoutGroups
{
///
/// Returns how many entries can fit into a GridLayoutGroup
///
public static int EntriesPerWidth(this GridLayoutGroup lg)
{
RectTransform rectTransform = lg.GetComponent();
return Mathf.CeilToInt(rectTransform.rect.width / lg.cellSize.x);
}
}
}