using System.Runtime.CompilerServices;
using System.Text;
namespace GameKit.Dependencies.Utilities
{
///
/// Various utility classes relating to floats.
///
public static class Bytes
{
///
/// Used to encode and decode strings.
///
private static readonly UTF8Encoding _encoding = new(encoderShouldEmitUTF8Identifier: false, throwOnInvalidBytes: true);
///
/// Pads an index a specified value. Preferred over typical padding so that pad values used with skins can be easily found in the code.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string Pad(this byte value, int padding) => Ints.PadInt(value, padding);
///
/// Provides a random inclusive int within a given range. Preferred over Unity's Random to eliminate confusion as Unity uses inclusive for floats max, and exclusive for int max.
///
/// Inclusive minimum value.
/// Inclusive maximum value.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte RandomInclusiveRange(byte minimum, byte maximum) => (byte)Ints.RandomInclusiveRange(minimum, maximum);
///
/// Provides a random exclusive int within a given range. Preferred over Unity's Random to eliminate confusion as Unity uses inclusive for floats max, and exclusive for int max.
///
/// Inclusive minimum value.
/// Exclusive maximum value.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte RandomExclusiveRange(byte minimum, byte maximum) => (byte)Ints.RandomExclusiveRange(minimum, maximum);
///
/// Returns a clamped int within a specified range.
///
/// Value to clamp.
/// Minimum value.
/// Maximum value.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte Clamp(byte value, byte minimum, byte maximum) => (byte)Ints.Clamp(value, minimum, maximum);
///
/// Returns whichever value is lower.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte Min(byte a, byte b) => (a < b) ? a : b;
///
/// Determins if all values passed in are the same.
///
/// Values to check.
/// True if all values are the same.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool ValuesMatch(params byte[] values) => Ints.ValuesMatch((int[])(object)values);
///
/// Converts bytes to a string without error checking.
///
public static string ToString(this byte[] bytes, int offset, int count) => _encoding.GetString(bytes, offset, count);
}
}