namespace FishNet.Object.Synchronizing
{
///
/// Which clients or server may write updates.
///
public enum WritePermission : byte
{
///
/// Only the server can change the value of the SyncType.
///
ServerOnly = 0,
///
/// Server and clients can change the value of the SyncType. When changed by client the value is not sent to the server.
///
ClientUnsynchronized = 1,
}
}