namespace FishNet.Object.Synchronizing
{
public enum SyncTimerOperation : byte
{
///
/// Timer is started. Value is included with start.
///
Start = 1,
///
/// Timer was paused.
///
Pause = 2,
///
/// Timer was paused. Value at time of pause is sent.
///
PauseUpdated = 3,
///
/// Timer was unpaused.
///
Unpause = 4,
///
/// Timer was stopped.
///
Stop = 6,
///
/// Timer was stopped. Value prior to stopping is sent.
///
StopUpdated = 7,
///
/// The timer has ended finished it's duration.
///
Finished = 8,
///
/// All operations for the tick have been processed. This only occurs on clients as the server is unable to be aware of when the user is done modifying the list.
///
Complete = 9,
}
}