using FishNet.Object; using UnityEngine; namespace FishNet.Example.ColliderRollbacks { public class Strafe : NetworkBehaviour { public float MoveRate = 2f; public float MoveDistance = 3f; private bool _movingRight = true; private float _startX; public override void OnStartServer() { _startX = transform.position.x; } private void Update() { if (base.IsServerStarted) { float x = (_movingRight) ? _startX + MoveDistance : _startX - MoveDistance; Vector3 goal = new(x, transform.position.y, transform.position.z); transform.position = Vector3.MoveTowards(transform.position, goal, MoveRate * Time.deltaTime); if (transform.position == goal) _movingRight = !_movingRight; } } } }