using FishNet.Object; using UnityEngine; namespace FishNet.Example.ColliderRollbacks { /// /// DEMO. CODE IS NOT OPTIMIZED. /// Moves the player around. /// public class PlayerMotor : NetworkBehaviour { [SerializeField] private float _moveRate = 3f; private CharacterController _characterController; public override void OnStartClient() { if (base.IsOwner) _characterController = GetComponent(); } private void Update() { if (base.IsOwner) { Move(); } } private void Move() { if (_characterController == null) return; Vector3 gravity = new(0f, -10f, 0f); Vector3 inputs = transform.TransformDirection( new(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical")) ); _characterController.Move((gravity + inputs) * _moveRate * Time.deltaTime); } } }