using FishNet.CodeGenerating;
using FishNet.Connection;
using FishNet.Managing;
using FishNet.Object;
using FishNet.Object.Prediction;
using FishNet.Serializing.Helping;
using FishNet.Transporting;
using FishNet.Utility;
using GameKit.Dependencies.Utilities;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
using GameKit.Dependencies.Utilities.Types;
using UnityEngine;
[assembly: InternalsVisibleTo(UtilityConstants.GENERATED_ASSEMBLY_NAME)]
namespace FishNet.Serializing
{
///
/// Writes data to a buffer.
///
public partial class Writer
{
#region Public.
///
/// Capacity of the buffer.
///
public int Capacity => _buffer.Length;
///
/// Current write position.
///
public int Position;
///
/// Number of bytes writen to the buffer.
///
public int Length;
///
/// NetworkManager associated with this writer. May be null.
///
public NetworkManager NetworkManager;
#endregion
#region Private.
///
/// Buffer to prevent new allocations. This will grow as needed.
///
private byte[] _buffer = new byte[64];
#endregion
#region Const.
///
/// Replicate data is default of T.
///
internal const byte REPLICATE_DEFAULT_BYTE = 0;
///
/// Replicate data is the same as the previous.
///
internal const byte REPLICATE_DUPLICATE_BYTE = 1;
///
/// Replicate data is different from the previous.
///
internal const byte REPLICATE_UNIQUE_BYTE = 2;
///
/// Replicate data is repeating for every entry.
///
internal const byte REPLICATE_REPEATING_BYTE = 3;
///
/// All datas in the replicate are default.
///
internal const byte REPLICATE_ALL_DEFAULT_BYTE = 4;
///
/// Value used when a collection is unset, as in null.
///
public const int UNSET_COLLECTION_SIZE_VALUE = -1;
#endregion
///
/// Outputs writer to string.
///
///
public override string ToString() => ToString(0, Length);
///
/// Outputs writer to string starting at an index.
///
///
public string ToString(int offset, int length)
{
return $"Position: {Position:0000}, Length: {Length:0000}, Buffer: {BitConverter.ToString(_buffer, offset, length)}.";
}
[Obsolete("Use Clear(NetworkManager) instead.")]
public void Reset(NetworkManager newManager = null) => Clear(newManager);
///
/// Resets written data.
///
public void Clear()
{
Length = 0;
Position = 0;
}
///
/// Resets written data and sets the NetworkManager.
///
public void Clear(NetworkManager newManager)
{
Clear();
NetworkManager = newManager;
}
///
/// Ensures the buffer Capacity is of minimum count.
///
///
public void EnsureBufferCapacity(int count)
{
if (Capacity < count)
Array.Resize(ref _buffer, count);
}
///
/// Ensure a number of bytes to be available in the buffer from current position.
///
///
public void EnsureBufferLength(int count)
{
if (Position + count > _buffer.Length)
{
int nextSize = (_buffer.Length * 2) + count;
Array.Resize(ref _buffer, nextSize);
}
}
///
/// Returns the buffer. The returned value will be the full buffer, even if not all of it is used.
///
///
public byte[] GetBuffer()
{
return _buffer;
}
///
/// Returns the used portion of the buffer as an ArraySegment.
///
///
public ArraySegment GetArraySegment()
{
return new(_buffer, 0, Length);
}
///
/// Reserves a number of bytes from current position.
///
///
[Obsolete("Use Skip.")]
public void Reserve(int count) => Skip(count);
///
/// Skips a number of bytes from current position.
///
///
public void Skip(int count)
{
EnsureBufferLength(count);
Position += count;
Length = Math.Max(Length, Position);
}
///
/// Sets size variables back an amount.
///
///
internal void Remove(int count)
{
Position -= count;
Length -= count;
}
///
/// Sends a packetId.
///
///
internal void WritePacketIdUnpacked(PacketId pid)
{
WriteUInt16Unpacked((ushort)pid);
}
///
/// Inserts a packetId.
///
internal void InsertPacketIdUnpacked(PacketId packetId, int index)
{
ushort pId = (ushort)packetId;
InsertUInt16Unpacked(pId, index);
}
///
/// Inserts value at index within the buffer.
/// This method does not perform error checks nor increases Length, Position.
///
[Obsolete("Use InsertUInt8Unpacked.")]
public void FastInsertUInt8Unpacked(byte value, int index) => InsertUInt8Unpacked(value, index);
///
/// Inserts value at index within the buffer.
/// This method does not perform error checks nor increases Length, Position.
///
public void InsertUInt8Unpacked(byte value, int index)
{
_buffer[index] = value;
}
///
/// Inserts value at index within the buffer.
/// This method does not perform error checks nor increases Length, Position.
///
public void InsertUInt16Unpacked(ushort value, int index)
{
_buffer[index++] = (byte)value;
_buffer[index] = (byte)(value >> 8);
}
///
/// Inserts value at index within the buffer.
/// This method does not perform error checks nor increases Length, Position.
///
public void InsertInt32Unpacked(int value, int index) => InsertUInt32Unpacked((uint)value, index);
///
/// Inserts value at index within the buffer.
/// This method does not perform error checks nor increases Length, Position.
///
public void InsertUInt32Unpacked(uint value, int index)
{
_buffer[index++] = (byte)value;
_buffer[index++] = (byte)(value >> 8);
_buffer[index++] = (byte)(value >> 16);
_buffer[index] = (byte)(value >> 24);
}
[Obsolete("Use WriteUInt8Unpacked.")]
public void WriteByte(byte value) => WriteUInt8Unpacked(value);
///
/// Writes a byte.
///
///
[DefaultWriter]
public void WriteUInt8Unpacked(byte value)
{
EnsureBufferLength(1);
_buffer[Position++] = value;
Length = Math.Max(Length, Position);
}
[Obsolete("Use WriteUInt8Array.")]
public void WriteBytes(byte[] value, int offset, int count) => WriteUInt8Array(value, offset, count);
///
/// Writes bytes.
///
///
///
///
public void WriteUInt8Array(byte[] value, int offset, int count)
{
EnsureBufferLength(count);
Buffer.BlockCopy(value, offset, _buffer, Position, count);
Position += count;
Length = Math.Max(Length, Position);
}
[Obsolete("Use WriteUInt8ArrayAndSize.")]
public void WriteBytesAndSize(byte[] value, int offset, int count) => WriteUInt8ArrayAndSize(value, offset, count);
///
/// Writes bytes and length of bytes.
///
///
///
///
public void WriteUInt8ArrayAndSize(byte[] value, int offset, int count)
{
if (value == null)
{
WriteInt32(Writer.UNSET_COLLECTION_SIZE_VALUE);
}
else
{
WriteInt32(count);
WriteUInt8Array(value, offset, count);
}
}
[Obsolete("Use WriteUInt8ArrayAndSize.")]
public void WriteBytesAndSize(byte[] value) => WriteUInt8ArrayAndSize(value);
///
/// Writes all bytes in value and length of bytes.
///
///
public void WriteUInt8ArrayAndSize(byte[] value)
{
int size = (value == null) ? 0 : value.Length;
// buffer might be null, so we can't use .Length in that case
WriteUInt8ArrayAndSize(value, 0, size);
}
[Obsolete("Use WriteInt8Unpacked.")]
public void WriteSByte(sbyte value) => WriteInt8Unpacked(value);
///
/// Writes a sbyte.
///
[DefaultWriter]
public void WriteInt8Unpacked(sbyte value) => WriteUInt8Unpacked((byte)value);
///
/// Writes a char.
///
///
[DefaultWriter]
public void WriteChar(char value)
{
EnsureBufferLength(2);
_buffer[Position++] = (byte)value;
_buffer[Position++] = (byte)(value >> 8);
Length = Math.Max(Length, Position);
}
///
/// Writes a boolean.
///
///
[DefaultWriter]
public void WriteBoolean(bool value)
{
EnsureBufferLength(1);
_buffer[Position++] = (value) ? (byte)1 : (byte)0;
Length = Math.Max(Length, Position);
}
///
/// Writes a uint16 unpacked.
///
///
public void WriteUInt16Unpacked(ushort value)
{
EnsureBufferLength(2);
_buffer[Position++] = (byte)value;
_buffer[Position++] = (byte)(value >> 8);
Length = Math.Max(Length, Position);
}
///
/// Writes a uint16.
///
///
//todo: should be using WritePackedWhole but something relying on unpacked short/ushort is being written packed, corrupting packets.
[DefaultWriter]
public void WriteUInt16(ushort value) => WriteUInt16Unpacked(value);
///
/// Writes a int16 unpacked.
///
///
//todo: should be WritePackedWhole but something relying on unpacked short/ushort is being written packed, corrupting packets.
public void WriteInt16Unpacked(short value) => WriteUInt16Unpacked((ushort)value);
///
/// Writes a int16.
///
///
//todo: should be WritePackedWhole but something relying on unpacked short/ushort is being written packed, corrupting packets.
[DefaultWriter]
public void WriteInt16(short value) => WriteUInt16Unpacked((ushort)value);
///
/// Writes a int32.
///
///
public void WriteInt32Unpacked(int value) => WriteUInt32Unpacked((uint)value);
///
/// Writes an int32.
///
///
[DefaultWriter]
public void WriteInt32(int value) => WriteSignedPackedWhole(value);
///
/// Writes value to dst without error checking.
///
internal static void WriteUInt32Unpacked(byte[] dst, uint value, ref int position)
{
dst[position++] = (byte)value;
dst[position++] = (byte)(value >> 8);
dst[position++] = (byte)(value >> 16);
dst[position++] = (byte)(value >> 24);
}
///
/// Writes a uint32.
///
///
public void WriteUInt32Unpacked(uint value)
{
EnsureBufferLength(4);
WriteUInt32Unpacked(_buffer, value, ref Position);
Length = Math.Max(Length, Position);
}
///
/// Writes a uint32.
///
///
[DefaultWriter]
public void WriteUInt32(uint value) => WriteUnsignedPackedWhole(value);
///
/// Writes a uint64.
///
///
public void WriteUInt64Unpacked(ulong value)
{
EnsureBufferLength(8);
_buffer[Position++] = (byte)value;
_buffer[Position++] = (byte)(value >> 8);
_buffer[Position++] = (byte)(value >> 16);
_buffer[Position++] = (byte)(value >> 24);
_buffer[Position++] = (byte)(value >> 32);
_buffer[Position++] = (byte)(value >> 40);
_buffer[Position++] = (byte)(value >> 48);
_buffer[Position++] = (byte)(value >> 56);
Length = Math.Max(Position, Length);
}
///
/// Writes a uint64.
///
///
[DefaultWriter]
public void WriteUInt64(ulong value) => WriteUnsignedPackedWhole(value);
///
/// Writes a int64.
///
///
public void WriteInt64Unpacked(long value) => WriteUInt64((ulong)value);
///
/// Writes an int64.
///
///
[DefaultWriter]
public void WriteInt64(long value) => WriteSignedPackedWhole(value);
///
/// Writes a single (float).
///
///
public void WriteSingleUnpacked(float value)
{
EnsureBufferLength(4);
UIntFloat converter = new() { FloatValue = value };
WriteUInt32Unpacked(converter.UIntValue);
}
///
/// Writes a single (float).
///
///
[DefaultWriter]
public void WriteSingle(float value) => WriteSingleUnpacked(value);
///
/// Writes a double.
///
///
public void WriteDoubleUnpacked(double value)
{
UIntDouble converter = new() { DoubleValue = value };
WriteUInt64Unpacked(converter.LongValue);
}
///
/// Writes a double.
///
///
[DefaultWriter]
public void WriteDouble(double value) => WriteDoubleUnpacked(value);
///
/// Writes a decimal.
///
///
public void WriteDecimalUnpacked(decimal value)
{
UIntDecimal converter = new() { DecimalValue = value };
WriteUInt64Unpacked(converter.LongValue1);
WriteUInt64Unpacked(converter.LongValue2);
}
///
/// Writes a decimal.
///
///
[DefaultWriter]
public void WriteDecimal(decimal value) => WriteDecimalUnpacked(value);
///
/// Writes a string.
///
///
[DefaultWriter]
public void WriteString(string value)
{
if (value == null)
{
WriteInt32(Writer.UNSET_COLLECTION_SIZE_VALUE);
return;
}
byte[] buffer = Strings.Buffer;
int length = value.ToBytes(ref buffer);
WriteInt32(length);
//Nothing to write.
if (length == 0)
return;
WriteUInt8Array(buffer, 0, length);
}
///
/// Writes a byte ArraySegment and it's size.
///
///
[DefaultWriter]
public void WriteArraySegmentAndSize(ArraySegment value) => WriteUInt8ArrayAndSize(value.Array, value.Offset, value.Count);
///
/// Writes an ArraySegment without size.
///
///
public void WriteArraySegment(ArraySegment value) => WriteUInt8Array(value.Array, value.Offset, value.Count);
///
/// Writes a Vector2.
///
///
public void WriteVector2Unpacked(Vector2 value)
{
WriteSingleUnpacked(value.x);
WriteSingleUnpacked(value.y);
}
///
/// Writes a Vector2.
///
///
[DefaultWriter]
public void WriteVector2(Vector2 value) => WriteVector2Unpacked(value);
///
/// Writes a Vector3
///
///
public void WriteVector3Unpacked(Vector3 value)
{
WriteSingleUnpacked(value.x);
WriteSingleUnpacked(value.y);
WriteSingleUnpacked(value.z);
}
///
/// Writes a Vector3
///
///
[DefaultWriter]
public void WriteVector3(Vector3 value) => WriteVector3Unpacked(value);
///
/// Writes a Vector4.
///
///
public void WriteVector4Unpacked(Vector4 value)
{
WriteSingleUnpacked(value.x);
WriteSingleUnpacked(value.y);
WriteSingleUnpacked(value.z);
WriteSingleUnpacked(value.w);
}
///
/// Writes a Vector4.
///
///
[DefaultWriter]
public void WriteVector4(Vector4 value) => WriteVector4Unpacked(value);
///
/// Writes a Vector2Int.
///
///
public void WriteVector2IntUnpacked(Vector2Int value)
{
WriteInt32Unpacked(value.x);
WriteInt32Unpacked(value.y);
}
///
/// Writes a Vector2Int.
///
///
[DefaultWriter]
public void WriteVector2Int(Vector2Int value)
{
WriteSignedPackedWhole(value.x);
WriteSignedPackedWhole(value.y);
}
///
/// Writes a Vector3Int.
///
///
public void WriteVector3IntUnpacked(Vector3Int value)
{
WriteInt32Unpacked(value.x);
WriteInt32Unpacked(value.y);
WriteInt32Unpacked(value.z);
}
///
/// Writes a Vector3Int.
///
///
[DefaultWriter]
public void WriteVector3Int(Vector3Int value)
{
WriteSignedPackedWhole(value.x);
WriteSignedPackedWhole(value.y);
WriteSignedPackedWhole(value.z);
}
///
/// Writes a Color.
///
///
public void WriteColorUnpacked(Color value)
{
WriteSingleUnpacked(value.r);
WriteSingleUnpacked(value.g);
WriteSingleUnpacked(value.b);
WriteSingleUnpacked(value.a);
}
///
/// Writes a Color.
///
///
[DefaultWriter]
public void WriteColor(Color value)
{
EnsureBufferLength(4);
_buffer[Position++] = (byte)(value.r * 100f);
_buffer[Position++] = (byte)(value.g * 100f);
_buffer[Position++] = (byte)(value.b * 100f);
_buffer[Position++] = (byte)(value.a * 100f);
Length = Math.Max(Length, Position);
}
///
/// Writes a Color32.
///
///
[DefaultWriter]
public void WriteColor32(Color32 value)
{
EnsureBufferLength(4);
_buffer[Position++] = value.r;
_buffer[Position++] = value.g;
_buffer[Position++] = value.b;
_buffer[Position++] = value.a;
Length = Math.Max(Length, Position);
}
///
/// Writes a Quaternion.
///
///
public void WriteQuaternionUnpacked(Quaternion value)
{
WriteSingleUnpacked(value.x);
WriteSingleUnpacked(value.y);
WriteSingleUnpacked(value.z);
WriteSingleUnpacked(value.w);
}
///
/// Writes a Quaternion.
///
///
public void WriteQuaternion64(Quaternion value)
{
ulong result = Quaternion64Compression.Compress(value);
WriteUInt64Unpacked(result);
}
///
/// Writes a Quaternion.
///
///
[DefaultWriter]
public void WriteQuaternion32(Quaternion value)
{
Quaternion32Compression.Compress(this, value);
}
///
/// Reads a Quaternion.
///
///
internal void WriteQuaternion(Quaternion value, AutoPackType autoPackType)
{
switch (autoPackType)
{
case AutoPackType.Packed:
WriteQuaternion32(value);
;
break;
case AutoPackType.PackedLess:
WriteQuaternion64(value);
break;
default:
WriteQuaternionUnpacked(value);
break;
}
}
///
/// Writes a rect.
///
///
public void WriteRectUnpacked(Rect value)
{
WriteSingleUnpacked(value.xMin);
WriteSingleUnpacked(value.yMin);
WriteSingleUnpacked(value.width);
WriteSingleUnpacked(value.height);
}
///
/// Writes a rect.
///
///
[DefaultWriter]
public void WriteRect(Rect value) => WriteRectUnpacked(value);
///
/// Writes a plane.
///
///
public void WritePlaneUnpacked(Plane value)
{
WriteVector3Unpacked(value.normal);
WriteSingleUnpacked(value.distance);
}
///
/// Writes a plane.
///
///
[DefaultWriter]
public void WritePlane(Plane value) => WritePlaneUnpacked(value);
///
/// Writes a Ray.
///
///
public void WriteRayUnpacked(Ray value)
{
WriteVector3Unpacked(value.origin);
WriteVector3Unpacked(value.direction);
}
///
/// Writes a Ray.
///
///
[DefaultWriter]
public void WriteRay(Ray value) => WriteRayUnpacked(value);
///
/// Writes a Ray2D.
///
///
public void WriteRay2DUnpacked(Ray2D value)
{
WriteVector2Unpacked(value.origin);
WriteVector2Unpacked(value.direction);
}
///
/// Writes a Ray2D.
///
///
[DefaultWriter]
public void WriteRay2D(Ray2D value) => WriteRay2DUnpacked(value);
///
/// Writes a Matrix4x4.
///
///
public void WriteMatrix4x4Unpacked(Matrix4x4 value)
{
WriteSingleUnpacked(value.m00);
WriteSingleUnpacked(value.m01);
WriteSingleUnpacked(value.m02);
WriteSingleUnpacked(value.m03);
WriteSingleUnpacked(value.m10);
WriteSingleUnpacked(value.m11);
WriteSingleUnpacked(value.m12);
WriteSingleUnpacked(value.m13);
WriteSingleUnpacked(value.m20);
WriteSingleUnpacked(value.m21);
WriteSingleUnpacked(value.m22);
WriteSingleUnpacked(value.m23);
WriteSingleUnpacked(value.m30);
WriteSingleUnpacked(value.m31);
WriteSingleUnpacked(value.m32);
WriteSingleUnpacked(value.m33);
}
///
/// Writes a Matrix4x4.
///
///
[DefaultWriter]
public void WriteMatrix4x4(Matrix4x4 value) => WriteMatrix4x4Unpacked(value);
///
/// Writes a Guid.
///
///
[DefaultWriter]
public void WriteGuidAllocated(System.Guid value)
{
byte[] data = value.ToByteArray();
WriteUInt8Array(data, 0, data.Length);
}
///
/// Writes a tick without packing.
///
///
public void WriteTickUnpacked(uint value) => WriteUInt32Unpacked(value);
///
/// Writes a GameObject. GameObject must be spawned over the network already or be a prefab with a NetworkObject attached.
///
///
[DefaultWriter]
public void WriteGameObject(GameObject go)
{
//There needs to be a header to indicate if null, nob, or nb.
if (go == null)
{
WriteUInt8Unpacked(0);
}
else
{
//Try to write the NetworkObject first.
if (go.TryGetComponent(out NetworkObject nob))
{
WriteUInt8Unpacked(1);
WriteNetworkObject(nob);
}
//If there was no nob try to write a NetworkBehaviour.
else if (go.TryGetComponent(out NetworkBehaviour nb))
{
WriteUInt8Unpacked(2);
WriteNetworkBehaviour(nb);
}
//Object cannot be serialized so write null.
else
{
WriteUInt8Unpacked(0);
NetworkManager.LogError($"GameObject {go.name} cannot be serialized because it does not have a NetworkObject nor NetworkBehaviour.");
}
}
}
///
/// Writes a Transform. Transform must be spawned over the network already or be a prefab with a NetworkObject attached.
///
///
[DefaultWriter]
public void WriteTransform(Transform t)
{
if (t == null)
{
WriteNetworkObject(null);
}
else
{
NetworkObject nob = t.GetComponent();
WriteNetworkObject(nob);
}
}
///
/// Writes a NetworkObject.ObjectId.
///
///
public void WriteNetworkObjectId(NetworkObject nob)
{
int id = (nob == null) ? NetworkObject.UNSET_OBJECTID_VALUE : nob.ObjectId;
WriteNetworkObjectId(id);
}
///
/// Writes a NetworkObject while optionally including the initialization order.
///
[DefaultWriter]
public void WriteNetworkObject(NetworkObject nob)
{
if (nob == null)
{
WriteNetworkObjectId(NetworkObject.UNSET_OBJECTID_VALUE);
}
else
{
bool spawned = nob.IsSpawned;
if (spawned)
WriteNetworkObjectId(nob.ObjectId);
else
WriteNetworkObjectId(nob.PrefabId);
/* Spawned is written after because it's only needed if nob
* is not null. If it were written before it would also have
* to be written when nob == null.*/
WriteBoolean(spawned);
}
}
///
/// Writes a spawned networkObject.
///
internal void WriteSpawnedNetworkObject(NetworkObject nob)
{
WriteNetworkObjectId(nob.ObjectId);
WriteUInt16(nob.SpawnableCollectionId);
WriteInt32(nob.GetInitializeOrder());
}
///
/// Writes a NetworkObject for a despawn message.
///
///
///
internal void WriteNetworkObjectForDespawn(NetworkObject nob, DespawnType dt)
{
WriteNetworkObjectId(nob.ObjectId);
WriteUInt8Unpacked((byte)dt);
}
///
/// Writes an objectId.
///
public void WriteNetworkObjectId(int objectId) => WriteSignedPackedWhole(objectId);
///
/// Writes a NetworkBehaviour.
///
///
[DefaultWriter]
public void WriteNetworkBehaviour(NetworkBehaviour nb)
{
if (nb == null)
{
WriteNetworkObject(null);
WriteUInt8Unpacked(0);
}
else
{
WriteNetworkObject(nb.NetworkObject);
WriteUInt8Unpacked(nb.ComponentIndex);
}
}
///
/// Writes a NetworkBehaviourId.
///
public void WriteNetworkBehaviourId(NetworkBehaviour nb)
{
if (nb == null)
WriteUInt8Unpacked(NetworkBehaviour.UNSET_NETWORKBEHAVIOUR_ID);
else
WriteUInt8Unpacked(nb.ComponentIndex);
}
///
/// Writes a DateTime.
///
[DefaultWriter]
public void WriteDateTime(DateTime dt) => WriteSignedPackedWhole(dt.ToBinary());
///
/// Writes a transport channel.
///
///
[DefaultWriter]
public void WriteChannel(Channel channel) => WriteUInt8Unpacked((byte)channel);
///
/// Writers a LayerMask.
///
///
[DefaultWriter]
public void WriteLayerMask(LayerMask value) => WriteSignedPackedWhole(value.value);
///
/// Writes a NetworkConnection.
///
///
[DefaultWriter]
public void WriteNetworkConnection(NetworkConnection connection)
{
int value = (connection == null) ? NetworkConnection.UNSET_CLIENTID_VALUE : connection.ClientId;
WriteNetworkConnectionId(value);
}
///
/// Writes TransformProperties.
///
[DefaultWriter]
public void WriteTransformProperties(TransformProperties value)
{
WriteVector3(value.Position);
WriteQuaternion32(value.Rotation);
WriteVector3(value.Scale);
}
///
/// Writes a short for a connectionId.
///
///
public void WriteNetworkConnectionId(int id) => WriteSignedPackedWhole(id);
///
/// Writes a dictionary.
///
public void WriteDictionary(Dictionary dict)
{
if (dict == null)
{
WriteSignedPackedWhole(Writer.UNSET_COLLECTION_SIZE_VALUE);
return;
}
else
{
WriteSignedPackedWhole(dict.Count);
}
foreach (KeyValuePair item in dict)
{
Write(item.Key);
Write(item.Value);
}
}
///
/// Writes a list.
///
/// Collection to write.
public void WriteList(List value)
{
int count = (value == null) ? 0 : value.Count;
WriteList(value, 0, count);
}
///
/// Writes a state update packet.
///
///
internal void WriteStateUpdatePacket(uint lastPacketTick) => WriteTickUnpacked(lastPacketTick);
#region Packed writers.
///
/// ZigZag encode an integer. Move the sign bit to the right.
///
public ulong ZigZagEncode(ulong value)
{
if (value >> 63 > 0)
return ~(value << 1) | 1;
return value << 1;
}
///
/// Writes a packed whole number.
///
///
public void WriteSignedPackedWhole(long value) => WriteUnsignedPackedWhole(ZigZagEncode((ulong)value));
///
/// Writes a packed whole number.
///
///
///
/// Writes a packed whole number.
///
///
public void WriteUnsignedPackedWhole(ulong value)
{
EnsureBufferLength(9);
while (value > 127)
{
_buffer[Position++] = (byte)((value & 0x7F) | 0x80);
value >>= 7;
}
_buffer[Position++] = (byte)(value & 0x7F);
Length = Math.Max(Length, Position);
}
#endregion
#region Generators.
///
/// Writes a list.
///
/// Collection to write.
/// Offset to begin at.
/// Entries to write.
public void WriteList(List value, int offset, int count)
{
if (value == null)
{
WriteSignedPackedWhole(Writer.UNSET_COLLECTION_SIZE_VALUE);
}
else
{
//Make sure values cannot cause out of bounds.
if ((offset + count > value.Count))
count = 0;
WriteSignedPackedWhole(count);
for (int i = 0; i < count; i++)
Write(value[i + offset]);
}
}
///
/// Writes a list.
///
/// Collection to write.
/// Offset to begin at.
public void WriteList(List value, int offset)
{
int count = (value == null) ? 0 : value.Count;
WriteList(value, offset, count - offset);
}
///
/// Writes an array.
///
/// Collection to write.
public void WriteArray(T[] value)
{
int count = (value == null) ? 0 : value.Length;
WriteArray(value, 0, count);
}
///
/// Writes an array.
///
/// Collection to write.
/// Offset to begin at.
public void WriteArray(T[] value, int offset)
{
int count = (value == null) ? 0 : value.Length;
WriteArray(value, offset, count - offset);
}
///
/// Writes an array.
///
/// Collection to write.
/// Offset to begin at.
/// Entries to write.
public void WriteArray(T[] value, int offset, int count)
{
if (value == null)
{
WriteSignedPackedWhole(Writer.UNSET_COLLECTION_SIZE_VALUE);
}
else
{
//If theres no values, or offset exceeds count then write 0 for count.
if (value.Length == 0 || (offset >= count))
{
WriteSignedPackedWhole(0);
}
else
{
WriteSignedPackedWhole(count);
for (int i = offset; i < count; i++)
Write(value[i]);
}
}
}
///
/// Writes a reconcile.
///
internal void WriteReconcile(T data)
{
Write(data);
}
///
/// Writes a replication to the server.
///
internal void WriteReplicate(RingBuffer> values, int offset) where T : IReplicateData, new()
{
/* COUNT
*
* Each Entry:
* 0 if the same as previous.
* 1 if default. */
int collectionCount = values.Count;
//Replicate list will never be null, no need to write null check.
//Number of entries being written.
byte count = (byte)(collectionCount - offset);
WriteUInt8Unpacked(count);
for (int i = offset; i < collectionCount; i++)
WriteReplicateDataContainer(values[i]);
}
internal void WriteReplicate(BasicQueue> values, int redundancyCount) where T : IReplicateData, new()
{
/* COUNT
*
* Each Entry:
* 0 if the same as previous.
* 1 if default. */
int collectionCount = values.Count;
//Replicate list will never be null, no need to write null check.
//Number of entries being written.
byte count = (byte)redundancyCount;
WriteUInt8Unpacked(count);
for (int i = (collectionCount - redundancyCount); i < collectionCount; i++)
WriteReplicateDataContainer(values[i]);
}
///
/// Reads a ReplicateData and applies tick and channel.
///
private void WriteReplicateDataContainer(ReplicateDataContainer value) where T : IReplicateData , new()
{
Write(value.Data);
WriteChannel(value.Channel);
}
///
/// Writes any supported type using packing.
///
public void Write(T value)
{
Action del = GenericWriter.Write;
if (del == null)
NetworkManager.LogError($"Write method not found for {typeof(T).FullName}. Use a supported type or create a custom serializer.");
else
del.Invoke(this, value);
}
#endregion
}
}