#if UNITYMATHEMATICS using System.Runtime.CompilerServices; using Unity.Mathematics; namespace FishNet.Serializing { public partial class Writer { public void Writeuint2(uint2 value) { WriteUInt32(value.x); WriteUInt32(value.y); } public void Writeuint3(uint3 value) { WriteUInt32(value.x); WriteUInt32(value.y); WriteUInt32(value.z); } public void Writeuint4(uint4 value) { WriteUInt32(value.x); WriteUInt32(value.y); WriteUInt32(value.z); WriteUInt32(value.w); } public void Writeuint2x2(uint2x2 value) { Writeuint2(value.c0); Writeuint2(value.c1); } public void Writeuint2x3(uint2x3 value) { Writeuint2(value.c0); Writeuint2(value.c1); Writeuint2(value.c2); } public void Writeuint2x4(uint2x4 value) { Writeuint2(value.c0); Writeuint2(value.c1); Writeuint2(value.c2); Writeuint2(value.c3); } public void Writeuint3x2(uint3x2 value) { Writeuint3(value.c0); Writeuint3(value.c1); } public void Writeuint3x3(uint3x3 value) { Writeuint3(value.c0); Writeuint3(value.c1); Writeuint3(value.c2); } public void Writeuint3x4(uint3x4 value) { Writeuint3(value.c0); Writeuint3(value.c1); Writeuint3(value.c2); Writeuint3(value.c3); } public void Writeuint4x2(uint4x2 value) { Writeuint4(value.c0); Writeuint4(value.c1); } public void Writeuint4x3(uint4x3 value) { Writeuint4(value.c0); Writeuint4(value.c1); Writeuint4(value.c2); } public void Writeuint4x4(uint4x4 value) { Writeuint4(value.c0); Writeuint4(value.c1); Writeuint4(value.c2); Writeuint4(value.c3); } } public partial class Reader { public uint2 Readuint2() { return new uint2 { x = ReadUInt32(), y = ReadUInt32() }; } public uint3 Readuint3() { return new uint3() { x = ReadUInt32(), y = ReadUInt32(), z = ReadUInt32() }; } public uint4 Readuint4() { return new uint4() { x = ReadUInt32(), y = ReadUInt32(), z = ReadUInt32(), w = ReadUInt32() }; } public uint2x2 Readuint2x2() { return new uint2x2() { c0 = Readuint2(), c1 = Readuint2() }; } public uint2x3 Readuint2x3() { return new uint2x3() { c0 = Readuint2(), c1 = Readuint2(), c2 = Readuint2() }; } public uint2x4 Readuint2x4() { return new uint2x4() { c0 = Readuint2(), c1 = Readuint2(), c2 = Readuint2(), c3 = Readuint2() }; } public uint3x2 Readuint3x2() { return new uint3x2() { c0 = Readuint3(), c1 = Readuint3() }; } public uint3x3 Readuint3x3() { return new uint3x3() { c0 = Readuint3(), c1 = Readuint3(), c2 = Readuint3() }; } public uint3x4 Readuint3x4() { return new uint3x4() { c0 = Readuint3(), c1 = Readuint3(), c2 = Readuint3(), c3 = Readuint3() }; } public uint4x2 Readuint4x2() { return new uint4x2() { c0 = Readuint4(), c1 = Readuint4() }; } public uint4x3 Readuint4x3() { return new uint4x3() { c0 = Readuint4(), c1 = Readuint4(), c2 = Readuint4() }; } public uint4x4 Readuint4x4() { return new uint4x4() { c0 = Readuint4(), c1 = Readuint4(), c2 = Readuint4(), c3 = Readuint4() }; } } } #endif