using UnityEngine; using UnityEngine.UI; namespace GameKit.Dependencies.Utilities { public static class LayoutGroups { /// /// Returns how many entries can fit into a GridLayoutGroup /// public static int EntriesPerWidth(this GridLayoutGroup lg) { RectTransform rectTransform = lg.GetComponent(); return Mathf.CeilToInt(rectTransform.rect.width / lg.cellSize.x); } } }