namespace FishNet.Object.Synchronizing { public enum SyncStopwatchOperation : byte { /// /// Stopwatch is started. Value is included with start. /// Start = 1, /// /// Stopwatch was paused. /// Pause = 2, /// /// Stopwatch was paused. Value at time of pause is sent. /// PauseUpdated = 3, /// /// Stopwatch was unpaused. /// Unpause = 4, /// /// Stopwatch was stopped. /// Stop = 6, /// /// Stopwatch was stopped. Value prior to stopping is sent. /// StopUpdated = 7, /// /// All operations for the tick have been processed. This only occurs on clients as the server is unable to be aware of when the user is done modifying the list. /// Complete = 9, } }