namespace FishNet.Managing.Scened
{
public struct PreferredScene
{
///
/// Preferred scene for the client.
///
public SceneLookupData Client;
///
/// Preferred scene for the server.
///
public SceneLookupData Server;
///
/// Sets an individual preferred scene for client and server.
///
public PreferredScene(SceneLookupData client, SceneLookupData server)
{
Client = client;
Server = server;
}
///
/// Sets the same preferred scene for client and server.
///
///
public PreferredScene(SceneLookupData sld)
{
Client = sld;
Server = sld;
}
}
}