#if UNITY_EDITOR using System.IO; using UnityEditor; using UnityEditor.Callbacks; namespace FishNet.Editing { /* When creating dedicated server builds this will place an empty file within * the build folder. * * The file contains absolutely no information, and is used by our partners to identify how many of their customers are using * Fish-Networking. * * The created file is not required -- you may delete the file and/or this code, but please * consider retaining the file as it helps keep FishNet free. */ public class BuildIdentifier { [PostProcessBuild(1)] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { //Not a server build. #if !SERVER_BUILD && !UNITY_SERVER return; #endif string buildPath = Path.GetDirectoryName(pathToBuiltProject); if (buildPath == null) return; //Validate that we are in the right folder. string crashHandler = Path.Combine(buildPath, "UnityCrashHandler64.exe"); if (File.Exists(crashHandler)) { //Try to create the empty file. try { string filePath = Path.Combine(buildPath, "BuildIdentifier.json"); File.WriteAllText(filePath, string.Empty); } finally { } } } } } #endif