#if !FISHNET_STABLE_REPLICATESTATES using UnityEngine; using UnityEngine.UI; namespace FishNet.Demo.Prediction.CharacterControllers { /// /// This is a basic implementation of hooking up the UI to the owners character stamina. /// public class StaminaCanvas : MonoBehaviour { [SerializeField] private Image _staminaBar; private CharacterControllerPrediction _character; private void Awake() { CharacterControllerPrediction.OnOwner += CCP_OnOwner; } private void OnDestroy() { CharacterControllerPrediction.OnOwner -= CCP_OnOwner; } private void Update() { if (_character == null) return; float fillAmount = (_character.Stamina / CharacterControllerPrediction.Maximum_Stamina); _staminaBar.fillAmount = fillAmount; } private void CCP_OnOwner(CharacterControllerPrediction ccp) { _character = ccp; } } } #endif