#if UNITYMATHEMATICS using System.Runtime.CompilerServices; using Unity.Mathematics; namespace FishNet.Serializing { public partial class Writer { public void Writeint2(int2 value) { WriteInt32(value.x); WriteInt32(value.y); } public void Writeint3(int3 value) { WriteInt32(value.x); WriteInt32(value.y); WriteInt32(value.z); } public void Writeint4(int4 value) { WriteInt32(value.x); WriteInt32(value.y); WriteInt32(value.z); WriteInt32(value.w); } public void Writeint2x2(int2x2 value) { Writeint2(value.c0); Writeint2(value.c1); } public void Writeint2x3(int2x3 value) { Writeint2(value.c0); Writeint2(value.c1); Writeint2(value.c2); } public void Writeint2x4(int2x4 value) { Writeint2(value.c0); Writeint2(value.c1); Writeint2(value.c2); Writeint2(value.c3); } public void Writeint3x2(int3x2 value) { Writeint3(value.c0); Writeint3(value.c1); } public void Writeint3x3(int3x3 value) { Writeint3(value.c0); Writeint3(value.c1); Writeint3(value.c2); } public void Writeint3x4(int3x4 value) { Writeint3(value.c0); Writeint3(value.c1); Writeint3(value.c2); Writeint3(value.c3); } public void Writeint4x2(int4x2 value) { Writeint4(value.c0); Writeint4(value.c1); } public void Writeint4x3(int4x3 value) { Writeint4(value.c0); Writeint4(value.c1); Writeint4(value.c2); } public void Writeint4x4(int4x4 value) { Writeint4(value.c0); Writeint4(value.c1); Writeint4(value.c2); Writeint4(value.c3); } } public partial class Reader { public int2 Readint2() { return new int2 { x = ReadInt32(), y = ReadInt32() }; } public int3 Readint3() { return new int3() { x = ReadInt32(), y = ReadInt32(), z = ReadInt32() }; } public int4 Readint4() { return new int4() { x = ReadInt32(), y = ReadInt32(), z = ReadInt32(), w = ReadInt32() }; } public int2x2 Readint2x2() { return new int2x2() { c0 = Readint2(), c1 = Readint2() }; } public int2x3 Readint2x3() { return new int2x3() { c0 = Readint2(), c1 = Readint2(), c2 = Readint2() }; } public int2x4 Readint2x4() { return new int2x4() { c0 = Readint2(), c1 = Readint2(), c2 = Readint2(), c3 = Readint2() }; } public int3x2 Readint3x2() { return new int3x2() { c0 = Readint3(), c1 = Readint3() }; } public int3x3 Readint3x3() { return new int3x3() { c0 = Readint3(), c1 = Readint3(), c2 = Readint3() }; } public int3x4 Readint3x4() { return new int3x4() { c0 = Readint3(), c1 = Readint3(), c2 = Readint3(), c3 = Readint3() }; } public int4x2 Readint4x2() { return new int4x2() { c0 = Readint4(), c1 = Readint4() }; } public int4x3 Readint4x3() { return new int4x3() { c0 = Readint4(), c1 = Readint4(), c2 = Readint4() }; } public int4x4 Readint4x4() { return new int4x4() { c0 = Readint4(), c1 = Readint4(), c2 = Readint4(), c3 = Readint4() }; } } } #endif