#if UNITYMATHEMATICS using System.Runtime.CompilerServices; using Unity.Mathematics; namespace FishNet.Serializing { public partial class Writer { public void Writehalf(half value) { WriteUInt16(value.value); } public void Writehalf2(half2 value) { WriteUInt16(value.x.value); WriteUInt16(value.y.value); } public void Writehalf3(half3 value) { WriteUInt16(value.x.value); WriteUInt16(value.y.value); WriteUInt16(value.z.value); } public void Writehalf4(half4 value) { WriteUInt16(value.x.value); WriteUInt16(value.y.value); WriteUInt16(value.z.value); WriteUInt16(value.w.value); } } public partial class Reader { public half Readhalf() { return new half { value = ReadUInt16() }; } public half2 Readhalf2() { half2 h = default; h.x.value = ReadUInt16(); h.y.value = ReadUInt16(); return h; } public half3 Readhalf3() { half3 h = default; h.x.value = ReadUInt16(); h.y.value = ReadUInt16(); h.z.value = ReadUInt16(); return h; } public half4 Readhalf4() { half4 h = default; h.x.value = ReadUInt16(); h.y.value = ReadUInt16(); h.z.value = ReadUInt16(); h.w.value = ReadUInt16(); return h; } } } #endif