#if UNITYMATHEMATICS using System.Runtime.CompilerServices; using Unity.Mathematics; namespace FishNet.Serializing { public partial class Writer { public void Writefloat2(float2 value) { WriteSingle(value.x); WriteSingle(value.y); } public void Writefloat3(float3 value) { WriteSingle(value.x); WriteSingle(value.y); WriteSingle(value.z); } public void Writefloat4(float4 value) { WriteSingle(value.x); WriteSingle(value.y); WriteSingle(value.z); WriteSingle(value.w); } public void Writefloat2x2(float2x2 value) { Writefloat2(value.c0); Writefloat2(value.c1); } public void Writefloat2x3(float2x3 value) { Writefloat2(value.c0); Writefloat2(value.c1); Writefloat2(value.c2); } public void Writefloat2x4(float2x4 value) { Writefloat2(value.c0); Writefloat2(value.c1); Writefloat2(value.c2); Writefloat2(value.c3); } public void Writefloat3x2(float3x2 value) { Writefloat3(value.c0); Writefloat3(value.c1); } public void Writefloat3x3(float3x3 value) { Writefloat3(value.c0); Writefloat3(value.c1); Writefloat3(value.c2); } public void Writefloat3x4(float3x4 value) { Writefloat3(value.c0); Writefloat3(value.c1); Writefloat3(value.c2); Writefloat3(value.c3); } public void Writefloat4x2(float4x2 value) { Writefloat4(value.c0); Writefloat4(value.c1); } public void Writefloat4x3(float4x3 value) { Writefloat4(value.c0); Writefloat4(value.c1); Writefloat4(value.c2); } public void Writefloat4x4(float4x4 value) { Writefloat4(value.c0); Writefloat4(value.c1); Writefloat4(value.c2); Writefloat4(value.c3); } } public partial class Reader { public float2 Readfloat2() { return new float2 { x = ReadSingle(), y = ReadSingle() }; } public float3 Readfloat3() { return new float3() { x = ReadSingle(), y = ReadSingle(), z = ReadSingle() }; } public float4 Readfloat4() { return new float4() { x = ReadSingle(), y = ReadSingle(), z = ReadSingle(), w = ReadSingle() }; } public float2x2 Readfloat2x2() { return new float2x2() { c0 = Readfloat2(), c1 = Readfloat2() }; } public float2x3 Readfloat2x3() { return new float2x3() { c0 = Readfloat2(), c1 = Readfloat2(), c2 = Readfloat2() }; } public float2x4 Readfloat2x4() { return new float2x4() { c0 = Readfloat2(), c1 = Readfloat2(), c2 = Readfloat2(), c3 = Readfloat2() }; } public float3x2 Readfloat3x2() { return new float3x2() { c0 = Readfloat3(), c1 = Readfloat3() }; } public float3x3 Readfloat3x3() { return new float3x3() { c0 = Readfloat3(), c1 = Readfloat3(), c2 = Readfloat3() }; } public float3x4 Readfloat3x4() { return new float3x4() { c0 = Readfloat3(), c1 = Readfloat3(), c2 = Readfloat3(), c3 = Readfloat3() }; } public float4x2 Readfloat4x2() { return new float4x2() { c0 = Readfloat4(), c1 = Readfloat4() }; } public float4x3 Readfloat4x3() { return new float4x3() { c0 = Readfloat4(), c1 = Readfloat4(), c2 = Readfloat4() }; } public float4x4 Readfloat4x4() { return new float4x4() { c0 = Readfloat4(), c1 = Readfloat4(), c2 = Readfloat4(), c3 = Readfloat4() }; } } } #endif