#if UNITYMATHEMATICS using System.Runtime.CompilerServices; using Unity.Mathematics; namespace FishNet.Serializing { public partial class Writer { public void Writedouble2(double2 value) { WriteDouble(value.x); WriteDouble(value.y); } public void Writedouble3(double3 value) { WriteDouble(value.x); WriteDouble(value.y); WriteDouble(value.z); } public void Writedouble4(double4 value) { WriteDouble(value.x); WriteDouble(value.y); WriteDouble(value.z); WriteDouble(value.w); } public void Writedouble2x2(double2x2 value) { Writedouble2(value.c0); Writedouble2(value.c1); } public void Writedouble2x3(double2x3 value) { Writedouble2(value.c0); Writedouble2(value.c1); Writedouble2(value.c2); } public void Writedouble2x4(double2x4 value) { Writedouble2(value.c0); Writedouble2(value.c1); Writedouble2(value.c2); Writedouble2(value.c3); } public void Writedouble3x2(double3x2 value) { Writedouble3(value.c0); Writedouble3(value.c1); } public void Writedouble4x2(double4x2 value) { Writedouble4(value.c0); Writedouble4(value.c1); } public void Writedouble3x4(double3x4 value) { Writedouble3(value.c0); Writedouble3(value.c1); Writedouble3(value.c2); Writedouble3(value.c3); } public void Writedouble4x3(double4x3 value) { Writedouble4(value.c0); Writedouble4(value.c1); Writedouble4(value.c2); } public void Writedouble3x3(double3x3 value) { Writedouble3(value.c0); Writedouble3(value.c1); Writedouble3(value.c2); } public void Writedouble4x4(double4x4 value) { Writedouble4(value.c0); Writedouble4(value.c1); Writedouble4(value.c2); Writedouble4(value.c3); } } public partial class Reader { public double2 Readdouble2() { return new double2 { x = ReadDouble(), y = ReadDouble() }; } public double3 Readdouble3() { return new double3() { x = ReadDouble(), y = ReadDouble(), z = ReadDouble() }; } public double4 Readdouble4() { return new double4() { x = ReadDouble(), y = ReadDouble(), z = ReadDouble(), w = ReadDouble() }; } public double2x2 Readdouble2x2() { return new double2x2() { c0 = Readdouble2(), c1 = Readdouble2() }; } public double2x3 Readdouble2x3() { return new double2x3() { c0 = Readdouble2(), c1 = Readdouble2(), c2 = Readdouble2() }; } public double2x4 Readdouble2x4() { return new double2x4() { c0 = Readdouble2(), c1 = Readdouble2(), c2 = Readdouble2(), c3 = Readdouble2() }; } public double3x2 Readdouble3x2() { return new double3x2() { c0 = Readdouble3(), c1 = Readdouble3() }; } public double4x2 Readdouble4x2() { return new double4x2() { c0 = Readdouble4(), c1 = Readdouble4() }; } public double3x4 Readdouble3x4() { return new double3x4() { c0 = Readdouble3(), c1 = Readdouble3(), c2 = Readdouble3(), c3 = Readdouble3() }; } public double4x3 Readdouble4x3() { return new double4x3() { c0 = Readdouble4(), c1 = Readdouble4(), c2 = Readdouble4() }; } public double3x3 Readdouble3x3() { return new double3x3() { c0 = Readdouble3(), c1 = Readdouble3(), c2 = Readdouble3() }; } public double4x4 Readdouble4x4() { return new double4x4() { c0 = Readdouble4(), c1 = Readdouble4(), c2 = Readdouble4(), c3 = Readdouble4() }; } } } #endif