namespace FishNet.Object.Synchronizing
{
public enum SyncStopwatchOperation : byte
{
///
/// Stopwatch is started. Value is included with start.
///
Start = 1,
///
/// Stopwatch was paused.
///
Pause = 2,
///
/// Stopwatch was paused. Value at time of pause is sent.
///
PauseUpdated = 3,
///
/// Stopwatch was unpaused.
///
Unpause = 4,
///
/// Stopwatch was stopped.
///
Stop = 6,
///
/// Stopwatch was stopped. Value prior to stopping is sent.
///
StopUpdated = 7,
///
/// All operations for the tick have been processed. This only occurs on clients as the server is unable to be aware of when the user is done modifying the list.
///
Complete = 9,
}
}