using FishNet.Documenting; using FishNet.Serializing; using UnityEngine; namespace FishNet.Object.Prediction { /// /// Used to store reconciles locally. /// /// This is for internal use only. [APIExclude] public struct LocalReconcile where T : IReconcileData { /// /// Tick for reconcile. /// public uint Tick; /// /// Writer reconcile was written to. /// public PooledWriter Writer; /// /// Data inside writer. /// public T Data; public void Initialize(uint tick, T data) { Tick = tick; Data = data; Writer = WriterPool.Retrieve(); Writer.Write(data); } /// /// Disposes of used data. /// public void Dispose() { Data.Dispose(); if (Writer != null) WriterPool.Store(Writer); } } }