using System.Collections.Generic;
using UnityEngine;
namespace FishNet.Object
{
public partial class NetworkObject : MonoBehaviour
{
#region Private.
///
/// RpcLinks being used within this NetworkObject.
///
private List _rpcLinkIndexes;
#endregion
///
/// Sets rpcLinkIndexes to values.
///
internal void SetRpcLinkIndexes(List values)
{
_rpcLinkIndexes = values;
}
///
/// Removes used link indexes from ClientObjects.
///
internal void RemoveClientRpcLinkIndexes()
{
//if (NetworkManager != null)
NetworkManager.ClientManager.Objects.RemoveLinkIndexes(_rpcLinkIndexes);
}
}
}