namespace FishNet.Managing.Scened { public struct PreferredScene { /// /// Preferred scene for the client. /// public SceneLookupData Client; /// /// Preferred scene for the server. /// public SceneLookupData Server; /// /// Sets an individual preferred scene for client and server. /// public PreferredScene(SceneLookupData client, SceneLookupData server) { Client = client; Server = server; } /// /// Sets the same preferred scene for client and server. /// /// public PreferredScene(SceneLookupData sld) { Client = sld; Server = sld; } } }