using FishNet.Object; using UnityEngine; namespace FishNet.Demo.HashGrid { public class GridSpawner : NetworkBehaviour { [SerializeField] private NetworkObject _staticPrefab; [SerializeField] private NetworkObject _movingPrefab; [SerializeField] private int _movingCount = 100; [SerializeField] private byte _spacing = 2; private float _range => MoveRandomly.Range; public override void OnStartServer() { for (int x = (int)(_range * -1); x < _range; x+= _spacing) { for (int y = (int)(_range * -1); y < _range; y++) { NetworkObject n = Instantiate(_staticPrefab, new(x, y, transform.position.z), Quaternion.identity); base.Spawn(n); } } for (int i = 0; i < _movingCount; i++) { NetworkObject n = Instantiate(_movingPrefab, transform.position, transform.rotation); base.Spawn(n); } } } }