using FishNet.Object;
using UnityEngine;
namespace FishNet.Example.ColliderRollbacks
{
///
/// DEMO. CODE IS NOT OPTIMIZED.
/// Moves the player around.
///
public class PlayerMotor : NetworkBehaviour
{
[SerializeField]
private float _moveRate = 3f;
private CharacterController _characterController;
public override void OnStartClient()
{
if (base.IsOwner)
_characterController = GetComponent();
}
private void Update()
{
if (base.IsOwner)
{
Move();
}
}
private void Move()
{
if (_characterController == null)
return;
Vector3 gravity = new(0f, -10f, 0f);
Vector3 inputs = transform.TransformDirection(
new(Input.GetAxisRaw("Horizontal"), 0f, Input.GetAxisRaw("Vertical"))
);
_characterController.Move((gravity + inputs) * _moveRate * Time.deltaTime);
}
}
}